Cases is a multiplier-style casino game where each round opens a single virtual case to reveal a payout multiplier. Pick a difficulty — Easy, Medium, Hard or Expert — set your bet, click Bet, and a horizontal conveyor of sealed cases scrolls past a fixed indicator at the centre of the screen. The case that lands directly under the pointer pops open and shows your multiplier; the payout is bet × multiplier. The game is a clean, fast, single-decision format — no buttons to click mid-round, no skill component, just probability and a slot-style reel feel. At FakeStake you can play Cases free with virtual currency: no deposit, no signup, instant play in any browser. This guide covers the full multiplier tables for all four difficulties, the seven-tier rarity colour system, the real RTP, drop probabilities, and how to think about variance when you choose your difficulty.
What is the Cases Casino Game?
Cases takes its visual cues from loot-crate openings popularised by competitive shooters — a row of sealed boxes scrolls horizontally and decelerates onto a chosen one, which opens to reveal the prize. In casino form the prize is always a numeric multiplier, and the underlying outcome is decided by a server-side weighted RNG before the conveyor even starts moving. The animation is purely visual; the result is fixed the instant you place your bet. Each difficulty has its own paytable: Easy is a tight, low-variance 7-bucket distribution topping out at 23×, while Expert is a deep 19-bucket distribution with a top multiplier of 10,000× on a 0.0002% chance. All four difficulties run at exactly 98% RTP — only the variance shape changes.
How to Play Cases Online
The flow is intentionally minimal. There's no inventory, no upgrade tree, no second-screen mini-games — every round is a single bet that resolves in about 2.5 seconds.
- Set your bet amount (any value from $0.01 up to your balance, with ½ and 2× quick-adjust buttons).
- Pick a difficulty: Easy, Medium, Hard or Expert. The maximum multiplier and the rarity-tier breakdown change with difficulty; the RTP stays 98% across all four.
- Click Bet — your bet is debited immediately and the conveyor starts scrolling.
- After ~2.5 seconds the conveyor decelerates and stops, with the won case directly under the centre indicator.
- The won case opens with a brief animation (lid lifts, a coloured token pops out) and the multiplier is displayed below it. Payout = bet × multiplier, credited automatically.
- Or use Auto mode: set a bet count and optional stop-on-profit / stop-on-loss thresholds and let it run continuously.
Difficulty Levels & Full Multiplier Tables
Each difficulty has its own paytable transcribed 1:1 from the in-game info panel. The table below lists every multiplier and its drop chance per round. All four sum to 1.0 in probability and 0.98 in expected value (the 98% RTP).
Easy — 7 multipliers, max 23×
| Multiplier | Probability | Rarity Tier |
|---|---|---|
| 23× | 1.0000% | Gold |
| 10× | 2.0000% | Purple |
| 3× | 4.0000% | Green |
| 2× | 7.0000% | Red |
| 1.09× | 10.0000% | Blue |
| 0.4× | 35.0000% | Cyan |
| 0.1× | 41.0000% | Gray |
Medium — 11 multipliers, max 115×
| Multiplier | Probability | Rarity Tier |
|---|---|---|
| 115× | 0.1000% | Gold |
| 41× | 0.1500% | Purple |
| 15× | 0.4000% | Green |
| 10× | 0.8500% | Green |
| 7.5× | 1.5000% | Red |
| 3.5× | 3.0000% | Red |
| 2× | 6.0000% | Blue |
| 1.5× | 13.0000% | Blue |
| 0.4× | 18.0000% | Cyan |
| 0.2× | 27.0000% | Cyan |
| 0× | 30.0000% | Gray |
Hard — 15 multipliers, max 1,000×
| Multiplier | Probability | Rarity Tier |
|---|---|---|
| 1,000× | 0.0050% | Gold |
| 495× | 0.0100% | Gold |
| 250× | 0.0150% | Purple |
| 100× | 0.0300% | Purple |
| 50× | 0.0400% | Green |
| 35× | 0.2000% | Green |
| 15× | 0.3000% | Red |
| 10× | 0.4000% | Red |
| 8× | 2.0000% | Red |
| 3× | 5.0000% | Blue |
| 1.5× | 10.0000% | Blue |
| 0.8× | 10.0000% | Cyan |
| 0.4× | 12.0000% | Cyan |
| 0.2× | 25.0000% | Cyan |
| 0× | 35.0000% | Gray |
Expert — 19 multipliers, max 10,000×
| Multiplier | Probability | Rarity Tier |
|---|---|---|
| 10,000× | 0.0002% | Gold |
| 3,500× | 0.0006% | Gold |
| 1,500× | 0.0012% | Gold |
| 850× | 0.0030% | Purple |
| 460× | 0.0050% | Purple |
| 250× | 0.0100% | Purple |
| 100× | 0.0200% | Green |
| 75× | 0.0300% | Green |
| 50× | 0.0400% | Green |
| 20× | 0.2000% | Red |
| 15× | 0.5000% | Red |
| 10× | 0.8000% | Red |
| 7× | 2.0000% | Red |
| 5× | 3.0000% | Blue |
| 1.5× | 8.0000% | Blue |
| 0.7× | 15.0000% | Cyan |
| 0.3× | 15.0000% | Cyan |
| 0.15× | 20.0000% | Cyan |
| 0× | 35.3900% | Gray |
Rarity Tiers — The 7-Colour System
Every difficulty in Cases uses the same seven rarity tiers, mirrored from competitive-shooter loot-crate convention. The colour you see on the won case at settle tells you at a glance how good the drop was without needing to read the multiplier text. Hover any rarity square in the legend below the conveyor to see exactly which multipliers belong to that tier and their combined drop chance for the active difficulty.
| Tier | Colour | Position in Paytable |
|---|---|---|
| Gray | #475569 | Lowest tier — 0× refund / total loss |
| Cyan | #22d3ee | Sub-1× partial refund |
| Blue | #3b82f6 | Small win zone — 1× to 5× |
| Red / Pink | #ef4444 | Mid win zone — typically 2× to 20× |
| Green | #22c55e | Strong win zone — 3× to 100× |
| Purple | #a855f7 | Rare zone — 10× to 850× |
| Gold / Yellow | #facc15 | Jackpot zone — 23× to 10,000× |
Tier boundaries shift with difficulty. On Easy each tier holds a single multiplier (so the 7 colours map 1:1 to the 7 buckets). On Hard and Expert several multipliers share a colour — for example Expert green covers 50×, 75× AND 100×.
RTP and House Edge
Cases runs at a 98% return-to-player across every difficulty — meaning over a long enough session you should expect to recover $0.98 for every $1 wagered. The house edge is just 2%, which puts Cases among the lowest-edge games in any casino category and well below the 4-8% typical for slots and live-dealer wheels. The 98% figure is verified in the paytables — sum each table's multiplier × probability and the result is exactly 0.98 by construction.
RTP is a long-run statistic. In any single hour of play the realised return can swing wildly — easily +50% or -70% over 100 rounds. Don't expect 98% on a small sample; expect noise. The 98% figure converges only after thousands of rounds.
Which Difficulty Should You Pick?
Identical RTP across the four difficulties means none of them "pays better" mathematically — picking is a question of variance shape, not expected value. Use the breakdown below to match the game to what you actually want from a session.
- Easy — best for steady, low-variance play. With 41% chance of 0.1× and 35% chance of 0.4×, three quarters of rounds land in the cyan/gray loss zone, but the 18% chance of a 1.09×–3× hit keeps the bankroll alive. Top jackpot 23×. Good for pure entertainment without large swings.
- Medium — balanced. 30% pure-loss rate (0×), 45% sub-bet refund zone (0.2× / 0.4×), 19% small-win zone (1.5× / 2×) and a 1.0% chance of a 3.5×+ payout. Top jackpot 115×. The most general-purpose difficulty.
- Hard — high variance. 35% of rounds pay 0×, another 37% pay 0.2× / 0.4× / 0.8×. But 15% of rounds pay 1.5×+ and the top end runs all the way to 1,000× on a 0.005% pull. Use a small unit bet — 100 dry rounds in a row are completely normal here.
- Expert — pure jackpot hunting. 35.39% pay 0× and another 50% pay between 0.15× and 0.7×. The headline 10,000× pull lands once every 500,000 rounds on average. Mathematically the same EV as Easy, but practically a different game — only sensible at very small unit bets where you're playing for the rare big hit, not the steady drip.
Strategy & Bankroll Management
Like every multiplier game, Cases has no "system" that beats the 2% house edge — the RNG is provably fair and the math is fixed. What you can control is variance through bet size and difficulty selection.
- Set a unit bet you're comfortable losing 100 of in a row. On Hard / Expert, dry streaks of that length are completely normal and not a sign of a "cold" game.
- Don't chase losses by jumping difficulty. RTP is identical across the four, so picking Expert after a Medium losing streak just trades steady drift for spikier swings — it doesn't improve your expected return.
- Use stop-on-loss in Auto mode. Auto-bet without limits is the fastest way to drain a balance during a cold streak, especially on Hard / Expert.
- Track sessions. Every Cases round is recorded on /stats so you can see your realised RTP versus the theoretical 98%. Over a few thousand rounds your numbers should converge.
- Treat Expert as a pure jackpot-fishing mode. The dollar EV is the same as Easy, but 90%+ of the variance comes from a handful of 100×+ hits — emotionally the two play very differently even though the bankroll math is identical.
Auto Mode
Cases includes a full Auto-Bet panel with three controls: Number of Bets (0 = infinite), Stop on Profit and Stop on Loss. The auto loop fires roughly one round every 2.6 seconds, including the conveyor animation, so a 100-bet auto run finishes in under five minutes. Each round still triggers the full visual sequence — conveyor scrolls, won case opens, prize token pops out, glow burst flashes — but back-to-back rounds keep the previous winning case in view as the conveyor advances forward into the next round so there's no jarring snap-back between bets.
Tip: pair Stop on Loss with the Hard / Expert difficulties. Without it, a string of unlucky 0× rounds can drain a balance fast even with small unit bets.
Provably Fair Mechanics
Every Cases round on FakeStake is computed server-side using HMAC-SHA256 over a server seed (committed before the round) and a client seed (which you can rotate any time from your profile). The conveyor animation is purely visual — the winning bucket index is decided by the server before the conveyor even starts moving. Replaying the same seeds deterministically produces the same outcome, which is the standard provably-fair guarantee used across crypto-native casinos.
Cases vs Other Multiplier Games
Cases sits in the same family as Plinko, Limbo, Wheel and Darts — single-decision, multiplier-driven, server-RNG games with a flat house edge. The differences are in distribution shape and round duration.
- Plinko — long-tail multipliers up to 1,000× depending on rows / risk. Also 99% RTP. Higher visual variance per round (a ball physically bouncing) but very similar payout profile to Cases on the equivalent risk setting.
- Limbo — single number target, you pick the multiplier you want and the game checks if it's reached. 99% RTP. More player control over variance but no rarity-tier visual feedback like Cases.
- Wheel — segment-based multiplier wheel with Low / Medium / High / Risky modes. 99% RTP. Closer to Cases conceptually (decelerating reel onto a centred indicator) but with fewer multiplier buckets per spin.
- Darts — same 98% RTP as Cases, four-difficulty model with a small bullseye paying up to 500×. Faster rounds (~0.4s per dart) and a different visual hook (throwing motion vs scrolling conveyor).



